Systems Designer

We're looking for someone who love the interplay between how a system is designed, and the fun that comes out the other side. Are you a versatile designer who can handle underlying economies, tactile touch of control iteration and can throw some prototypes together in Unity? Than this is the role for you. 

Here’s what we need in this role:

  • You create new game systems and features across a wide range of IPs and genres.

    • Bonus points for mobile, web3, or RPG game development!

    • Bonus points for live ops systems and feature development!

  • Improve existing systems and features based on relevant data and the needs of the game.

  • Advocate for the player experience in both work and sharing with other disciplines.

  • Work with the Creative Director and others to lead or support a game team’s systems and feature development.

  • Create and iterate on systems and features in conjunction with other disciplines.

  • Mentor junior designers on best practices when creating systems and features.

  • Break down other games for analysis, leaning in on your areas of expertise.

  • Grow with the business; stretch yourself and learn new skills and domains.

  • Have fun; we’re making games!

Got what it takes?

  • Have superior interpersonal skills – a leader leads, not pushes.

  • Have at least 3 years of game design experience creating, maintaining, and iterating on game systems and features.

  • Command knowledge of the usual suite of tools when making games: word processing, team communications, digital whiteboard-ing, etc.

  • You're team player who can also work independently.

  • Have excellent and demonstrable problem solving skills.

  • Experience shipping a game and/or supporting a live service game.

  • Demonstrate the ability to be flexible. Plans will change, you’re here for the journey as much as the destination.

What do you get in return?

  • We pay very competitive salaries according to the market - not based on where you live.  We also offer a discretionary annual bonus structure based on contribution and company performance.

  • Crunch is old school - we recognize downtime as the catalyst to brilliance.  To that end, we offer three weeks of paid vacation plus all provincial and national observances and an additional week-long shutdown at the end of year for the holidays.

  • Families matter. As veterans of the industry we recognize that it can feel like “there is never a good time to take time off.” Major life moments are more important than a build, a release or a bug. We encourage you to do life at your own pace, and we will be there for you in those important moments.

  • Your medical, dental, and extended healthcare needs are covered under our group plan.

  • Life insurance, critical illness insurance are in place to take your mind off life’s unexpected curveballs.

  • Iron Fox Games is a remote-first company.  You can work from anywhere, at any time provided your primary residence is where we are legally incorporated.  We measure results, not hours.  Expect flexibility in your schedule.  

  • At least once a year we take everyone out on a company trip to get some time to strengthen our identity as a team.

​We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Salary range: $55,000-$85,000